Pengaruh Penggunaan Media Pembelajaran Quizizz Terhadap Motivasi Belajar Siswa

Authors

  • Sri Kartini Universitas Veteran Bangun Nusantara Sukoharjo
  • Hamda Kharisma Putra Universitas Veteran Bangun Nusantara
  • Wandha Prayuda Mukti SMK Veteran 1 Sukoharjo

DOI:

https://doi.org/10.32585/edudikara.v8i4.350

Keywords:

Quizizz learning media, learning motivation, class X Broadcasting students

Abstract

This research was carried out at Veteran 1 Sukoharjo Vocational School with the aim of increasing the learning motivation of class X Broadcasting students through the use of Quizizz as a learning medium. The method applied was a descriptive quantitative approach involving 42 students as samples. Data collection was carried out using a Likert scale questionnaire. The main objective of this research is to evaluate the impact of using Quizizz on the level of student learning motivation in the class. It is hoped that the research results can provide a deeper understanding of the extent to which Quizizz can influence and increase student learning motivation in the context of class X Broadcasting learning at the vocational school. The use of Quizizz learning media significantly increases students' learning motivation. As much as 46.6% of the variation in learning motivation can be explained by the use of Quizizz. The statistical test results show a significant effect with a calculated t value of 5.905 and a significance of 0.000. By increasing interest in the material, strengthening student understanding, and strengthening self-confidence, Quizizz plays a role in encouraging student learning motivation. The recommendation given is that teachers consider integrating Quizizz into classroom learning to support increased motivation and overall student learning outcomes.

 

References

Agustian, N., & Salsabila, U. H. (2021). Peran Teknologi Pendidikan dalam Pembelajaran. Islamika, 3(1), 123–133. https://doi.org/10.36088/islamika.v3i1.1047

Ap, N., & Said, A. A. (2022). Pengaruh Penggunaan Media Pembelajaran Quizizz Terhadap Motivasi Belajar Siswa Kelas V. JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan, 6(2), 375–382.

Citra, C. A., & Rosy, B. (2020). Keefektifan Penggunaan Media Pembelajaran Berbasis Game Edukasi Quizizz Terhadap Hasil Belajar Teknologi Perkantoran Siswa Kelas X SMK Ketintang Surabaya. Jurnal Pendidikan Administrasi Perkantoran (JPAP), 8(2), 261–272. https://doi.org/10.26740/jpap.v8n2.p261-272

Lenaini, I., & Artikel, R. (2021). TEKNIK PENGAMBILAN SAMPEL PURPOSIVE DAN SNOWBALL SAMPLING INFO ARTIKEL ABSTRAK. 6(1), 33–39. https://doi.org/10.31764/historis.vXiY.4075

Lusiani, L. (2020). Penggunaan Aplikasi Online Quizizz dalam Menganalisis Hasil Tes Kognitif Siswa pada Materi Energi. Science, and Physics Education Journal (SPEJ), 4(1), 15–23. https://doi.org/10.31539/spej.v4i1.1637

Merliana, N. P. E. (2019). Peranan Teknologi Dalam Peningkatan Mutu Pendidikan Pembelajaran Bahasa Di SMAN 1 Katingan Hulu Kabupaten Katingan. Jurnal Penjaminan Mutu, 5(2), 214. https://doi.org/10.25078/jpm.v5i2.895

Moto, M. M. (2019). Pengaruh Penggunaan Media Pembelajaran dalam Dunia Pendidikan. Indonesian Journal of Primary Education, 3(1), 20–28. https://doi.org/10.17509/ijpe.v3i1.16060

Mulyati, S., & Evendi, H. (2020). Pembelajaran Matematika melalui Media Game Quizizz untuk Meningkatkan Hasil Belajar Matematika SMP. GAUSS: Jurnal Pendidikan Matematika, 3(1), 64–73. https://doi.org/10.30656/gauss.v3i1.2127

Ni Ketut, E., & I Made, W. (2023). Implementasi Implementasi Quizizz Untuk Menurunkan Kebosanan Belajar Peserta Didik Pada Pelajaran Biologi Di SMA Negeri 1 Kuta Utara. Emasains : Jurnal Edukasi Matematika Dan Sains, 12(2), 17–24. https://doi.org/10.59672/emasains.v12i2.2712

Saputra, H. D., Ismet, F., & Andrizal, A. (2018). Pengaruh Motivasi Terhadap Hasil Belajar Siswa SMK. INVOTEK: Jurnal Inovasi Vokasional Dan Teknologi, 18(1), 25–30. https://doi.org/10.24036/invotek.v18i1.168

Solikah, H. (2020). Pengaruh Penggunaan Media Pembelajaran Interaktif Quizizz terhadap Motivasi dan Hasil Belajar Siswa pada Materi Teks Persuasif Kelas. Journal Article, 1–8. www.quizizz.com

Sri Rahayu Ningsih. (2022). Penerapan Aplikasi Wordwall pada Mata Pelajaran Simkomdig untuk Meningkatkan Motivasi Belajar Siswa di Masa Pandemi Covid-19. Edudikara: Jurnal Pendidikan Dan Pembelajaran, 7(1). https://doi.org/10.32585/edudikara.v7i1.270

Suryadi, S. (2019). PERANAN PERKEMBANGAN TEKNOLOGI INFORMASI DAN KOMUNIKASI DALAM KEGIATAN PEMBELAJARAN DAN PERKEMBANGAN DUNIA PENDIDIKAN. JURNAL INFORMATIKA, 3(3), 9–19. https://doi.org/10.36987/informatika.v3i3.219

Downloads

Published

2024-03-01

How to Cite

Kartini, S., Putra, H. K., & Mukti, W. P. . (2024). Pengaruh Penggunaan Media Pembelajaran Quizizz Terhadap Motivasi Belajar Siswa . Edudikara: Jurnal Pendidikan Dan Pembelajaran, 8(4), 146–151. https://doi.org/10.32585/edudikara.v8i4.350

Issue

Section

Articles